package com.dreamfire
{
	import flash.display.Sprite;
	
	public class Engine extends Sprite
	{
		public static const MAJOR_VERSION:uint = 0;
		public static const MINOR_VERSION:uint = 0;
		public static const REVISION:uint = 1;
		public static const VISION:String = MAJOR_VERSION.toString() + '.' + MINOR_VERSION.toString() + '.' + REVISION.toString();
	}
}